Creativity Techniques
A wiki-style alphabetical listing of various creativity techniques, with definitions.
Three Questions that Will Kill Innovation
- Tony Golsby-Smith - Harvard Business Review
Improv Encyclopedia
Resource for icebreakers, warm-ups, and more advanced improv games.
Making the simple complicated is commonplace; making the complicated simple, that’s creativity.
You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.

It all looks beautifully obvious – in the rear mirror. But there are situations where it needs great imaginative power, combined with disrespect for the traditional current of thought, to discover the obvious.
More Ken Robinson, this time with visuals by RSAnimate. This is what ‘multi-media’ is all about. Amazing.
RSA Animate: Changing Education Paradigms
Interesting and well animated talk by Sir Ken Robinson on the need to change or education system. I think we’re a little better here in welfare Denmark than the average american school, but still lots of food for thoughts in this. If you have 11:40 and care about how we shape the next generation.
I especially liked his point about the arts and the holistic and aesthetic experience vs. that of the anaesthetic approach of many schools.
Experiencing Flow (from Wikipedia)
Csíkszentmihályi identifies the following ten factors as accompanying an experience of flow:
- Clear goals (expectations and rules are discernible and goals are attainable and align appropriately with one’s skill set and abilities). Moreover, the challenge level and skill level should both be high.
- Concentrating, a high degree of concentration on a limited field of attention (a person engaged in the activity will have the opportunity to focus and to delve deeply into it).
- A loss of the feeling of self-consciousness, the merging of action and awareness.
- Distorted sense of time, one’s subjective experience of time is altered.
- Direct and immediate feedback (successes and failures in the course of the activity are apparent, so that behavior can be adjusted as needed).
- Balance between ability level and challenge (the activity is neither too easy nor too difficult).
- A sense of personal control over the situation or activity.
- The activity is intrinsically rewarding, so there is an effortlessness of action.
- A lack of awareness of bodily needs (to the extent that one can reach a point of great hunger or fatigue without realizing it)
- People become absorbed in their activity, and focus of awareness is narrowed down to the activity itself, action awareness merging.
Not all are needed for flow to be experienced.
Source: Wikipedia
iPad light animation: a digital tool creates an analog feel. This is a very interesting, and complicated, use of an iPad to create animation. It’s beautiful and very creative. My first reaction was ‘Why go to all this trouble when you could just CGI-it?’, but as I watched the video, I realized that the process creates really interesting ‘analog’ effects: little quirks and human touches that you probably couldn’t get with a purely digital animation. The other significant difference is that what is captured by the video is not a model of how light would behave in the real world, it is real light interacting with the real world (the shots with reflections in puddles are a good example).
Source: berglondon.com
Are distractible people more creative?
From Jonah Lehrer’s blog for Wired magazine.

